Get excited primary school children with a little game
When I'm working as a PrimaLogo assistant / instructor in primary school as a student job, my main task, beside debugging the kids code, is to show the them some "real life" code examples. Since they prefer moving stuff over static code, I decided to create a small example game where I can show them easy functions like walk(), jump() and some collision detection based on logic bricks.
This project was one of my better ideas. Whenever I tell them that we are going to play some computer games this lesson they become so excited and fascinated, almost exorbitant.
The game itself is quite simple. There is a protagnonist who is able to walk and jump around in a small castle. Depending on which keystroke is pressed there is also a NPC executing some animations. The character models and animations are from MakeHuman. Some of the other stuff is recycled from older Blender projects. You may recognize them.
If I remember right, the jump animation wasn't free on MakeHuman and that's why I had to create it by myself.
Little game, created by Reto Odoni
Date: May 2015 Software: Blender, MakeHuman
The game was created in Blender 2.73. It's Blend file is 168mb in size, compiled with all .dll it's 512mb big. It consists out of more than 100'000 vertices and contains 206 objects, over 100 textures, 12 lamps and 3 sounds. When executed 2.5 GB of Ram is used in my setup.